//==============================================================================
// E fishing boat_anim.txt
//==============================================================================

Import FishFlag_anim.txt

//==============================================================================
define Net
{
	set hotspot
	{
		version
		{
			Visual FishingNet
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Walk
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Idle
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Small Boat Death
		}
	}
}

//==============================================================================
define bigsplash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a boat splash Small
		}
	}
}

//==============================================================================
define HealSparks
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Myth Automaton Heal Sparks
		}
	}
}

//==============================================================================
define HealSparks2
{
	set hotspot
	{
		version
		{
			Visualparticle SFX X Myth Automaton Heal Sparks2
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_IdleA
				Connect HOTSPOT rippleidle hotspot
			}
		}
	}
}

//==============================================================================
anim Heal
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_IdleA
				tag SpecificSoundSet 0.41 false AutomatonHeal checkVisible 
				tag SpecificSoundSet 0.00 false AutomatonHeal checkVisible 
				Connect ATTACHPOINT rippleidle hotspot
				Connect TARGETPOINT HealSparks hotspot
				Connect TARGETPOINT HealSparks2 hotspot
			}
		}
	}
}

//==============================================================================
anim Build
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_IdleA
				tag SpecificSoundSet 0.41 false AutomatonHeal checkVisible 
				tag SpecificSoundSet 0.00 false AutomatonHeal checkVisible 
				Connect ATTACHPOINT rippleidle hotspot
				Connect TARGETPOINT HealSparks hotspot
				Connect TARGETPOINT HealSparks2 hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_WalkA
				Connect HOTSPOT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
				tag SpecificSoundSet 0.16 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				Connect HOTSPOT rippledeath hotspot
			}
		}
	}
}

//==============================================================================
anim GatherFish
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_fishingA
				tag GenericSound 0.27 true	
				tag SpecificSoundSet 0.10 false GatherFish checkVisible 
				Connect HOTSPOT rippleidle hotspot
				Connect LAUNCHPOINT Net hotspot
				Connect CHIN FishFlag hotspot
			}
		}
	}
}

//==============================================================================
anim GatherHunt
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_fishingA
				tag GenericSound 0.27 true	
				tag SpecificSoundSet 0.10 false GatherFish checkVisible 
				Connect HOTSPOT rippleidle hotspot
				Connect LAUNCHPOINT Net hotspot
				Connect CHIN FishFlag hotspot
			}
		}
	}
}

//==============================================================================
anim carry
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_WalkA
				Connect HOTSPOT wakewalk hotspot
			}
		}
	}
}

//==============================================================================
anim pickup
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval E Fishing_SpecialDeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
				tag SpecificSoundSet 0.16 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				Connect HOTSPOT rippledeath hotspot
				Connect hotspot bigsplash hotspot
			}
		}
	}
}